Far Traveler Background 5e

Far Traveler unlike the people living in the north or along the Sword Coast does not belong here. You are a traveler from a land far, far away from the North, as the people living here do not travel too far from where they belong but you are not of these people.

You belong to a place that only a few might know or have heard about because it’s so far away from where you are right now. The reason why you have come so far away to Faerun is not known and that’s up to you to tell.

What is a Far Traveler in DND?

The Far Traveler are people that actually do not belong to the land of the North or even the Sword Coast but actually, they are travelers that have come from land that the common people know nothing or very little about from the stories that have heard.

As a Far Traveler, your reasons for coming to this land so far away from your own are only known to you and only you can decide whether or not you wish to share them with others. Although your reasons for leaving your homeland and traveling might be forced upon you or voluntary.

As a Far Traveler, you might find many things around here to be confusing as you know very little of this new land and ways of people around.

Your Skills: Your skills include Insight and Perception.

Your Tool Proficiencies: One of either the Musical Instrument or Gaming Set of your choice (something that symbolizes your homeland).

Languages: You can only choose a single language of your choice.

Equipment: You own a set of Traveler’s clothes, one of either the Musical Instrument or Gaming Set, and an inaccurate map of the Fearun’s area from your homeland. A piece of jewelry crafted in your homeland’s design that is worth 10gp and a pouch filled with 5 GP.


Suggested Characteristics

Personality Traits

D6Personality Traits
1I have various assumptions from those around me concerning personal space.
2I have my own ideas on what is and what is not food, I find the habits of eating of those around me fascinating, confusing, or revolting.
3I have a strong code of honor or a sense of propriety that others don’t comprehend.
4I express affection or contempt in ways that are unfamiliar to others.
5I honor my deities through practices that are foreign to this land.
6I begin or end my day with small traditional rituals that are unfamiliar to those around me.

Ideals

D6Ideals
1Open. I have much to learn from the kindly folk I meet along my way. (Good)
2Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)
3Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic)
4Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)
5Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)
6Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)

Bonds

D6Bonds
1So long as I have this token from my homeland, I can face any adversity in this strange land.
2The gods of my people are a comfort to me so far from home.
3I hold no greater cause than my service to my people.
4My freedom is my most precious possession. I’ll never let anyone take it from me again.
5I am fascinated by the beauty and wonder of this new land.
6Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.

Flaws

D6Flaws
1I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.
2I pretend not to understand the local language in order to avoid interactions I would rather not have.
3I have a weakness for the new intoxicants and other pleasures of this land.
4I don’t take kindly to some actions and motivations of the people of this land, because these folks are different from me.
5I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.
6I have a weakness for the exotic beauty of the people of these lands.

Why are you here?

Now being a Far Traveler, you must have had a reason for taking a journey and traveling all the way here, so far away from your homeland. The reason for leaving your homeland and coming here could be voluntary or involuntary. To figure out the reason why you are here, roll out D6 dice or pick out from one of the options provided to you.

D6Reason
1Emissary
2Exile
3Wanderer
4Pilgrim
5Sightseer
6Fugitive

Where are you from?

Now before anything else, one thing that is very important to keep in mind while creating the Far Traveler background is to decide where you come from, what homeland do you belong to. Check out page 148 for more information regarding the possible homelands.

Feature

All Eyes on You

Your dialect, the way you behave, your choice of words, and even your appearance make you stand out from the rest. And that is why wherever you go, people notice and they stare at you, making you uncomfortable.

But it also makes you the center of attention for the scholars and other people that are fascinated by distant lands, not to mention common citizens that are anxious to hear stories about your homeland.

You and your traveling partners can use this focus to your advantage by accessing locations that you would not have access to otherwise. And many people including the Noble kings, scholars, and merchants amongst many others might also be interested in getting to know you and your stories.

Why Use Far Traveler Background?

Far Traveler is one of the most fascinating 5e background in the DND. The background is filled with mysteries that you can have so much fun exploring with your friends and Dungeon Master. You can even come up with crazy background stories about your past and why you decided to embark on a journey so far away from your homeland.

The Far Traveler background has its perks as people show a keen interest in him/her and they want to get to know you better and listen to the stories of your journey from your homeland. They would also provide you with shelter and access to places, you’d have no access if you weren’t a foreigner.

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